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Fallout 4 first playthrough mods
Fallout 4 first playthrough mods




fallout 4 first playthrough mods

There has been some work to port some of the bodyslide stuff to FNV, but that is fairly recent and hasn't been adopted much by the FNV community.

fallout 4 first playthrough mods

That, plus New Vegas Anti-Crash, makes for a much more stable game.įNV does not have body morphs like FO4. Personally, I stick with the default textures and have the graphics options set down a notch. Using higher resolution textures will make your game look prettier, but you'll put more stress on the texture subsystem and the game will crash more often. Or you'll enter an area with a lot of textures to load and it will crash immediately without getting slow first. The more you play, the slower the game will get, until finally it crashes. There's a 4 GB patch that you'll probably want to install so you can at least double it's memory usage, but that's as far as you can take it.Īs Dubious said, the texture caching system tends to be what gets you, as it seems to leak memory. The game will only access 2 GB out of that. It doesn't matter if you have 40 GB of RAM in your PC. The default for the game is that it can only access 2 GB of RAM. Always have less than 128 mods if you want to be safe.įNV is a 32 bit game. It just starts misbehaving in very weird ways. The game doesn't break completely (usually). More often, it's somewhere around 135 to 140 mods or so where it will break. Personally I think it has some sort of signed vs unsigned number bug, which would give you problems at anything above 127 mods, but it usually doesn't break immediately if you go over. The upshot is: get a stable, playable game first before you apply "beauty" mods, and prioritize and add (and TEST) them one at a time.įallout New Vegas technically can have up to 255 mods. Please see the wiki " Display resolution versus Image Size" article. The game engine texture cache tends to be the bottleneck: "leaking memory" and causing "stutter". While your hardware may technically be able to handle it, the game was published in late 2010, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. (They are replacing vanilla assets thus they overwrite existing files.) And the issue with them is what size/resolution of the images you are using. "Texture packs" (and other "beautification" mods such as "body replacers") don't usually show up in the "load order". I recommend you read the entire " FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with especially if this is your first attempt to mod FNV or it's been more than a year since you last did so.






Fallout 4 first playthrough mods